M1 – M4 · Metal
Veizik for Apple Silicon →What you can build on Veizik, honestly.
Use-cases drawn from what the engine does today — server, on-device, edge, multimodal and control. Each is marked Verified, Supported or On the roadmap, from the ledgers, never from a promise.
Run your own checkpoints on your NVIDIA GPUs.
One native engine on NVIDIA CUDA, Ampere through Blackwell. The checkpoint you downloaded is the one it runs — no Python environment on the box, no converted model copy, no framework stack to patch.
No Python on the server
The engine is a compiled binary. It reads the published weights and executes them natively — nothing to pip-install and nothing to keep in sync.
Runs where the data is
Generation happens on your own hardware. Prompts, weights and outputs stay on the machine; only account, activation and downloads reach the network.
Measured, not projected
Every performance figure on the site is taken on named hardware with a released binary, bound to that build’s checksum.
Veizik for NVIDIA → NVIDIA results → Download →

Drawn natively by Veizik on an NVIDIA RTX 3090 — FLUX.1-schnell output, not a benchmark.
A model on the machine in front of you.
Language models run on Apple Silicon today, M1 through M4, as one Metal binary. On Android edge SoCs the engine is measured on the board and deployment is still pending — shown as roadmap, not as shipped.
On-device Android · measured on the board
Edge & mobile hardware →Inference on the board, not in a datacentre.
The engine is pure-native and dependency-free, so it runs on CPU edge boards — Raspberry Pi 5 and Zero 2 W — with no accelerator required. Language, on-device vision, image and video run on the board.
Veizik on the edge → SoC hardware → Edge models →




Shown as what the engine draws on the board — output, not a benchmark. Each was rendered by Veizik natively on a Raspberry Pi, with no accelerator.
One runtime for language, image and video.
The same engine runs large and small language models, text-to-image and image-to-image, and text-to-video and image-to-video. One install, one command surface, one set of licence rules — across every class it supports.
On-device control policies, weights included.
Reinforcement-learning control policies run as native on-device engines. These are the four policies that ship with their weights and are verified on hardware; Jetson control policies are on the roadmap.
Ships with the weights
The control policies are distributed with their weights (Stable-Baselines3 RL Zoo, MIT) — install and run, no separate download.
Deterministic execution
A control step is reproducible on the shipped build, the same discipline every published figure is held to.
Edge-GPU preview next
Jetson AGX Orin is a render-proven preview for generative models; Jetson control policies are on the roadmap and marked as such.
Device-bound, local by design.
Activation binds a licence to each machine, the engine ships sealed and hardened, and generation stays on your hardware. Fleet-scale controls are in active development and are shown as roadmap, not as shipped.
Security & licensing → Licensing → Talk to us about deployment →
Pick a platform and run a model.
Everything above runs from the same install. Start with your hardware, or read how the engine works.